Postmortem
Flipper Room Escape » Devlog
I think that overall the jam could have gone better for me. I realized too late how much time I would need to meet my goals. The end product is very rough, but I am proud that I got something out that counts as a game. I spent probably 15 or so hours on the game, which is pretty low but I ended up being busy or unmotivated a lot of the time. I found that I struggled a lot on the technical side of game development. I was unfamiliar with a lot of unreal functions and basics for blueprinting, and that held me back a lot. Although I did enjoy finding solutions to my obstacles, even if the solutions were less than optimal.
Files
FlipperGame.zip 547 MB
Sep 02, 2022
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Flipper Room Escape
Status | Released |
Author | Cameron Allen |
More posts
- I may have fucked upSep 12, 2022
- Plan for the FutureSep 08, 2022
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