The Start


Currently, the game is in a very basic state. I have been building the foundations for the gameplay before moving on to the more complex stuff. The game is currently capable of letting the player move between rooms, start conversations, and interact with objects. I am still working on an inventory/journal system where the player can see what they have learned and ask NPCs about specific topics. I have also started to build out the timeline of events that the game's narrative will be built around.

I was hoping to have a system were NPCs could move around the different rooms of the mansion as the player explored, creating the sense that these characters are acting outside of the player's input. Unfortunately, it is proving to be more difficult to incorporate on a coding side than I anticipated due to the way Ink and Unity interact. I have decided that I will just have NPCs move rooms after specific criteria have been met, such as solving a puzzle, instead of on their own. The NPCs will still be able to gossip and share rumors when the player isn't around, so while not exactly what I was hoping I should still be able to create that feeling of a living world.

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