Saving and Loading


One of the functions of this game is the ability to save and load at any time. While the system isn't perfect I am happy with the results. The blueprints use a series of arrays that match objects to the state they are in upon saving. These arrays are then accessed when the game is loaded. The system also pulls variables from the player, such as score and location. In the future, I would love to make it so the guard locations are saved, but for now, I think the save system is pretty neat.

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