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Sneak Thief

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Devlog

  • Collectables
    December 10, 2022 by Cameron Allen
    The collectible objects in this game are somewhat randomly determined. There are three types, small, medium, and large, worth 100, 500, and 1000 points respectively. Each type has a variety of differe... Continue reading
  • Menus
    December 10, 2022 by Cameron Allen
    The UI was the most straightforward part of development. There are three different menus, the pause menu, the game over screen, and the escape menu. They all use the same few buttons with the same fun... Continue reading
  • AI
    December 10, 2022 by Cameron Allen
    The AI systems in the game are ultimately pretty basic. The guards follow a set path between locations and will chase the player when they are spotted. Originally they were supposed to end the game up... Continue reading
  • Saving and Loading
    December 10, 2022 by Cameron Allen
    One of the functions of this game is the ability to save and load at any time. While the system isn't perfect I am happy with the results. The blueprints use a series of arrays that match objects to t... Continue reading
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