AI


The AI systems in the game are ultimately pretty basic. The guards follow a set path between locations and will chase the player when they are spotted. Originally they were supposed to end the game upon touching you, but due to issues the game actually ends when you touch an invisible box surrounding the guards. I would like to make it so the AI doesn't have to check every location and only the ones that match their channel, and I would also like to add guards that could change their routes after seeing the player but failing to catch them.

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