Collectables


The collectible objects in this game are somewhat randomly determined. There are three types, small, medium, and large, worth 100, 500, and 1000 points respectively. Each type has a variety of different models it can be. Originally I wanted to have the point value be random for each spawn location, but I encountered difficulties so I decided to have each spot have a set value but determine a model randomly. In the future, I would like to change this, and I would also like to make it so the max point amount is always the same, making the highest score possible the same for each playthrough.

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